The team that has built
every layer of the stack.
Player One Space is a space innovation company. We solve high-impact problems in the space economy, protect the solutions with IP, and bring them to market as products.
Satellites are blind and immobile.
That is the defining vulnerability of the space age. Fix both and you have the first satellite that can detect a threat, classify it, and manoeuvre to safety — autonomously.
Satellites cannot see threats
Ground-based space domain awareness takes 30 minutes to 6+ hours to flag a close approach — long after an adversarial satellite is already alongside. No satellite carries onboard intelligence to detect and alert on its own.
Satellites cannot afford to move
60% of CubeSats launch with zero propulsion, priced out of toxic, expensive options. A satellite that cannot manoeuvre is a sitting target — for proximity operations, debris, and deorbit mandates it cannot meet.
One company. Two products.
A growing portfolio.
We do not bet on a single product. We identify unsolved problems in space, build proprietary solutions, and own the IP. Plasma and Buddy are the first two — each fundable on its own, and together the foundation of a self-defending satellite no competitor can match today.
Built by operators.
Dima Anoshin
Spacecraft hardware at Khrunichev (Proton/Angara) and LEO satellites at Amazon. 15+ years building data and AI platforms. PhD, Mechanical Engineering.
Jay Bowman
Inventor of the water-plasma thruster and the Buddy AI Payload Engine architecture. 12 international patents across advanced hardware and power electronics.
Dr. Umut Yıldız
NASA / JPL researcher and Caltech postdoc. Built and launched 21 satellites as Chief Scientific Officer at Plan-S. PhD Astrophysics, Leiden University.
Umut Kızılyamaç
Senior space systems engineer specializing in spacecraft architecture, ADCS, and electric propulsion, with experience across 21 satellite missions and seven spacecraft platforms. Led the end-to-end development of an electric propulsion system, from concept through testing and product realization.
Anton Borisov
Environments supervisor at Industrial Light & Magic; previously Digital Domain and DNEG. Architects Hollywood-grade Unreal Engine worlds and synthetic data generation pipelines for machine-vision training, grounded in aerospace systems engineering.
Dr. Cyrus Neary
Assistant Professor at the University of British Columbia. His research develops theory and algorithms that enable scalable, generalizable, and compositional AI systems for autonomy, robotics, modelling, and control. Previously a postdoctoral researcher at Mila – the Québec AI Institute. PhD, UT Austin.
Dr. Manish Jugroot
Professor of Mechanical and Aerospace Engineering at the Royal Military College of Canada and Director of the RAPPEL Lab for advanced propulsion and plasma exploration. His research spans ionized gases and plasmas, electric spacecraft propulsion, and nanosatellites. PhD, Université Paul Sabatier, Toulouse.