About

The team that has built
every layer of the stack.

Player One Space is a space innovation company. We solve high-impact problems in the space economy, protect the solutions with IP, and bring them to market as products.

The Problem

Satellites are blind and immobile.

That is the defining vulnerability of the space age. Fix both and you have the first satellite that can detect a threat, classify it, and manoeuvre to safety — autonomously.

Blind

Satellites cannot see threats

Ground-based space domain awareness takes 30 minutes to 6+ hours to flag a close approach — long after an adversarial satellite is already alongside. No satellite carries onboard intelligence to detect and alert on its own.

Immobile

Satellites cannot afford to move

60% of CubeSats launch with zero propulsion, priced out of toxic, expensive options. A satellite that cannot manoeuvre is a sitting target — for proximity operations, debris, and deorbit mandates it cannot meet.

Approach

One company. Two products.
A growing portfolio.

We do not bet on a single product. We identify unsolved problems in space, build proprietary solutions, and own the IP. Plasma and Buddy are the first two — each fundable on its own, and together the foundation of a self-defending satellite no competitor can match today.

Leadership

Built by operators.

Dima Anoshin

Dima Anoshin

CEO & Founder

Spacecraft hardware at Khrunichev (Proton/Angara) and LEO satellites at Amazon. 15+ years building data and AI platforms. PhD, Mechanical Engineering.

Jay Bowman

Jay Bowman

Chief Innovation Officer

Inventor of the water-plasma thruster and the Buddy AI Payload Engine architecture. 12 international patents across advanced hardware and power electronics.

Dr. Umut Yıldız

Dr. Umut Yıldız

Chief Scientist

NASA / JPL researcher and Caltech postdoc. Built and launched 21 satellites as Chief Scientific Officer at Plan-S. PhD Astrophysics, Leiden University.

Umut Kızılyamaç

Umut Kızılyamaç

Head of Space Systems Engineering

Senior space systems engineer specializing in spacecraft architecture, ADCS, and electric propulsion, with experience across 21 satellite missions and seven spacecraft platforms. Led the end-to-end development of an electric propulsion system, from concept through testing and product realization.

Anton Borisov

Anton Borisov

Head of Synthetic Environments

Environments supervisor at Industrial Light & Magic; previously Digital Domain and DNEG. Architects Hollywood-grade Unreal Engine worlds and synthetic data generation pipelines for machine-vision training, grounded in aerospace systems engineering.

Advisors
Dr. Cyrus Neary

Dr. Cyrus Neary

Technical Advisor

Assistant Professor at the University of British Columbia. His research develops theory and algorithms that enable scalable, generalizable, and compositional AI systems for autonomy, robotics, modelling, and control. Previously a postdoctoral researcher at Mila – the Québec AI Institute. PhD, UT Austin.

Dr. Manish Jugroot

Dr. Manish Jugroot

Technical Advisor

Professor of Mechanical and Aerospace Engineering at the Royal Military College of Canada and Director of the RAPPEL Lab for advanced propulsion and plasma exploration. His research spans ionized gases and plasmas, electric spacecraft propulsion, and nanosatellites. PhD, Université Paul Sabatier, Toulouse.

Combined Experience